|
The fourth issue of Artistic Programming newsletter is here. And it is here
to stay. Take it or leave it.
A Quick Word
Try remembering the following sequence
of letters:
"axfd dfdofjd nere"
Now try remembering the following sequence of letters:
"i can remember it"
What is the difference?
Surprisingly, a lot of programmers treat their code as the first case.
For them, a program is a black box, a
cryptic piece of words arranged in an even "crypticer" syntax. Something
that behaves weirdly even if you change a portion of it. Something you just
need to write down and get rid of as soon as possible.
Come on. Stop treating the code as something mysterious.
There is NOTHING in a program that cannot be understood.

Wherever you are now, open up the last piece of code and shake hands with
it.
Befriend it.
Dive deep into it.
Understand why a certain piece of code
was written the way it was.
Understand what each piece of code does.
Understand how different functions
interact.
If at any point of time, you feel your application is behaving weirdly and
you are not able to understand it, try remembering the following "sequence
of letters":
"ererewouonm qffoajf fdfddf"
And you will know why your program is behaving weird.
Do not be in a rush to find solutions to the problems at hand.
If you are focused too deep on fixing
the bugs, you will find yourself struggling with it. Approach it with a
sense of understanding, try to dive deep into it, try to know more and more
about the problem symptoms, and the solution will pop up.
Now, try remembering the following "sequence of letters":
"I AM A GREAT PROGRAMMER".
And you will know why this piece has
been written for you.
DID YOU KNOW?
Software
characterized by frequent updates, fixes, and patches is called
'dribbleware'.
The term is somewhat derogatory, indicating software that was released
without sufficient testing or before all features could be added.
With the intense market pressure to release software products as soon as
possible, and with the increased ease of updating software via Internet
downloads, 'dribbleware' is becoming the norm rather than the exception.

"As soon as we started programming, we found to our surprise that it wasn't as
easy to get programs right as we had thought. Debugging had to be discovered. I
can remember the exact instant when I realized that a large part of my life from
then on was going to be spent in finding mistakes in my own programs."
Maurice Wilkes Discovers Debugging, 1949

F-O-O-D For Thot!
Real Programmers don't believe in schedules.
Planners make up schedules. Managers "firm up" schedules. Frightened coders
strive to meet schedules. Real Programmers ignore schedules.
So, here's some food for thought for you. Chew
on it.
|